How to Make a Giant Lucky Block in Minecraft TUTORIAL

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Howdy and welcome to Lucky Block Creation Guide
Hither yous can learn how to make your own Lucky Block Addon for Minecraft i.8
This volition merely give you the basic's to go started and to empathise the drops format
To provide authenticity I am Lucky Block Creeper Creator: CLICK HERE to check it out.

Outset and foremost, The Lucky Block Mod was made here http://www.planetminecraft.com/mod/lucky-block/
If you accept created a Lucky Block please annotation y'all cannot postal service it to Planet Minecraft. Minecraft Forums and other sites are fine.
For this to make sense, you lot have to have at least a scrap of an idea of the avails regarding .minecraft and how to create texture packs. In improver to the basic noesis of computers!

Official Lucky Cake Documentation [​Recommended] - http://www.minecraftascending.com/projects/lucky_block/documentation/introduction.html

==============
#i Become your thing's set-up
If y'all want to make yous volition first accept to understand lucky cake add-ons!

Starting time, you wanna Get to the Lucky Block Mod Page Here
[url=www.planetminecraft.com/mod/lucky-block/

]world wide web.planetminecraft.com/mod/lucky-block/

[/url]Then you want to gyre down until yous see the Line called Customisation

[Guide] Lucky Block Creation [How to Create Your Own] [For Dummies]

And so you wanna click on "Documentation" under Improver generator
[Guide] Lucky Block Creation [How to Create Your Own] [For Dummies]

Afterwards that unzip the file and you should have a .jar file called Addon Generator
Execute information technology and then a text box should appear
In that text box blazon in what you want your lucky cake to be called, this is all your choice.
I chose Skillz

[Guide] Lucky Block Creation [How to Create Your Own] [For Dummies]
Then click "Washed."

=========================

#two File Exploring
After you have clicked "Done", where ever on your estimator y'all accept unzipped the addon generator file, that is where the lucky cake files will be located.
Your binder should accept a set-up similar this

Did you get that? Good.

At present yous are going to desire to open the assets folder, then click the lucky folder.
After this, you should exist presented with 4 folders.

Head into the folder labeled "lang"

If yous cannot open up the lang file correct-click it and click open with... - then select notepad or discussion

If information technology works and so great! When you open information technology yous should be presented with this!

Here yous name what your Lucky Cake and Weapons will appear as in-game!
And then after tile.YourLBName.name=

The actual name that appears in-game is subsequently the "="
You may alter this if you and so want.

The same thing applies to all the lucky items.
After you lot are done condom and close the file.

#3 Test it (For now)
Now go back to the root or showtime of the folder (previous screenshots with all the files)
On your screen, right-click -> new -> .zippo annal tool

Yous should have created a .zip archive. Later on this event, highlight everything in the binder and elevate it into the archive.
Take this annal and get to .minecraft, paste this archive into add-ons.
(make sure yous accept the latest Lucky block 1.8 version in your mods folder as well)

==================
#4 Test information technology in Minecraft
You should then launch Minecraft Forge 1.8, load or create a world, and search for your lucky cake!
Furthermore, you lot should go into creative and get your items
(we volition change the texture later for the items don't worry)

===================

#v Plugin_init

Delete the .cipher you placed in the "addons" folder, information technology won't be of any use anymore.
Now go back to your binder and open the plugin_init File
Y'all should have this

These correct here are known equally variables. When writing your lucky block "lawmaking" you will refer to these variables when describing your weapons, potions, lucky block. You may change them if desired afterward the "=" sign.

=================

#6 Luck Crafting

Now open the "luck_crafting" file


Now hither is where we can decide what specific items can make blocks more than lucky or unlucky.
To do this simply change the number next to an item!

Positive values increment luck
While negative (-) values subtract luck!

To add new items, simply just type the item as you would with the /requite command (minecraft item or block id).

==============

#7 Recipes
Open up the file labeled "recipes"
Here you will create your crafting recipe!

Now later the "/craft past placing the lucky block in center and calorie-free or dark grey dye around"
Delete everything that but the "/ "
after the "/" you lot volition specify how to craft the block

The three kickoff values (ggg) represent the 1st horizontal row in a crafting table.
While the second three values (glg) represent the 2nd row
The last iii values(gg) correspond the last row in a crafting table

ggg,glg,ggg = The recipe in the crafting table
g,dye:8,l,lucky:lucky_block = The items
And then if I had something like this

To actually create your own recipe, y'all will need to beginning select a value of letters that would represent blocks or items. Like variables.
So in this case
d= diamond_block
l = lucky_block

You first would need to create the recipe and then
ddd,dld,ddd

And so after these values, declare what these messages really hateful.
d,diamond_block,l,lucky:lucky_block

So in plough

ddd,dld,ddd,d,diamond_block,l,lucky:lucky_block
It would be a lucky block in the eye with diamond_blocks all around

If yous desire more advanced crafting private message me!

=======================
#8 Examination
Making a lucky cake is all trail and fault and requires a lot of testing
Repeat the process in Step #iii

Now check to run across if your
- Lucky and unlucky items Work
- Crafting recipe works
- and the /requite command
/requite yourMCname lucky:"step 5 variables"

[For me this would exist - /requite craftdiamonds lucky:lucky_block_skillz

========================
#ix Take a Suspension
Skip this if desired!
==========================

#10 Block Textures
Get to assets then the lucky binder and come back to the expanse with the 4 folders

Click the texture folder -> blocks
You should run into a motion picture of a lucky cake

Right-click it and click edit
Here you can edit your lucky block to whatsoever texture yous desire
Make certain you leave it equally a .png and every bit a 16x16 file

If y'all are expert in Pixel Art blueprint, I recommend the tool Piskel to aid in the creation of unique blocks!
When implementing your ain textures external, delete the current paradigm file, then paste your new .png file, but rename it to what it was fix to earlier (step five variables)

====================
#11 Weapon Textures

Repeat the aforementioned process in Stride #ten for bows and swords but go into the items folder

Though, bows are a bit trickier. While yous practice use the same variables set in Step #5, you have to add a flake more.
You lot have to create a texture for the pulling of a bow.

Firstly, your default bow texture should be your variable in step #5 just add together _standby
The first phase of pulling the bow add _pulling_0
The 2nd add _pulling_1
And the fully charged bow should be _pulling_2

=================

#12 Test
Echo the processes in Footstep #3
Check if

- Lucky block textures are correctly loaded
- Lucky weapons textures are correctly loaded

================

#xiii NaturalGen and Properties
Select the file natural_gen and open it

Here you don't demand to change annihilation unless you lot really want to customize this!
What this file does is that it shows how often your lucky block will spawn in the world and how it will spawn.

The natural gen file indicated how the block will spawn; a articulate example would be within a structure.
The higher the number, the less of a run a risk the block volition spawn in the earth
so @risk=200 means a lucky cake has a 1/200 run a risk to spawn in the world in that specified way.

The Properties file highlights three main things.
spawnrate indicates the rate at which lucky blocks volition spawn, 50 is recommended.
structure adventure highlights the take chances of spawning in a structure.
doDropsOnCreativeMode indicates whether or non breaking the cake will actually do things.

False = breaking the block in artistic won't do annihilation
True = breaking the block in creative will do things

===================
#14 Structures
I recommend looking at the documentation for this, I do know how to implement structures now, but its hard to explain here!

Private bulletin me for some real help!
====================
#fifteen Bow drops, Sword drops, And Potion Drops

This is difficult to fully explain, in fact, the drops, in full general, are hard to go into detail since its where everything really happens.
Refer to this certificate for all the information on the items
http://world wide web.minecraftascending.com/projects/lucky_block/documentation/6_4_lucky_items.html

========================

#16 DROPS
I won't get into too much detail as yous are gonna have to effigy most of this out on your ain. This is just a basic drop!
Now, this is what makes and breaks a lucky block. The drops...
Firstly, open up the "drops" file and delete all the text.

For a few basic starters, I volition be talking nearly

- Getting Items
- Mobs
- Named Items

Earlier we start anything, I would like to mention that the most crucial step is organizing everything past leaving comments. These comments will non be read by Minecraft merely are simply notes to assistance y'all stay organized. To get out a comment simply type a / and blazon whatsoever is needed afterward

GETTING ITEMS
The basic format for an detail based drop is
/Comment
(drop info) @luck=(#)

@luck dictates how oft the drops will appear nether what the luck of the lucky block is
-2=Very Unlucky
-ane=Unlucky
0=Normal Luck
1=Lucky
two=Very Lucky

Now pretend in your block you want the user to go 3 Dragon Eggs
In order to do this, a simple syntax would exist

/Dragon eggs
ID=dragon_egg,amount=iii@luck=0

This will give the role player iii Eggs
"amount=" will allow you to dictate how many times an item will drop!
You can likewise set a random value and so that every fourth dimension this drib is picked, a different corporeality of items will be spawned. This can be washed like this
corporeality=#rand(i,iii)

This will give a random corporeality of eggs between i and 3
#rand = random

Here, y'all are able to fiddle with a multifariousness of values regarding an detail. The format is actually quite similar to Minecraft Commands.

Refer here for more info
http://world wide web.minecraftascending.com/projects/lucky_block/documentation/2_2_items.html

MOBS
/cow
type=entity,ID=Cow@luck=0
This drop will spawn a cow

Mobs in Minecraft are known as entities.
Allow'due south create a spawn where a mob or entity is riding another entity
If yous wanna have a Mob riding a Mob y'all are gonna want to do something like this

In this example, let's have a Chicken riding an Ender dragon!

type=entity,ID=Chicken,NBTTag=(Riding=(id=EnderDragon))@luck=0

type=
This is a baseline for anything that a lucky block creates. This can vary from
type=entity
type=item
type=particle
type=fill
type=explosion
blazon=structure
These are a few examples

Now say you lot want to actually name your Craven, well using the NBBTTag nosotros are able to exercise merely that

So here we take
type=entity,ID=Chicken,NBTTag=(CustomName="Billy")

NBTTag=(CustomName="Billy")
Accept this after the entity name, this is a simple format for calculation a proper noun to an entity

Refer to this for more than Particular
http://www.minecraftascending.com/projects/lucky_block/documentation/2_4_entities.html

NAMING ITEMS
And then permit's say you want to name an item.
Well to exercise this, we will need to add an NBTTag!
NBTTag=(display=(Proper name="STICK!")

Let'south say you lot want to really colour the detail
Well to do this, we will demand to use color codes!

NBTTag=(display=(Name="$cSTICK!")
You meet the $c earlier "STICK!"

That makes the proper name right after colored

Here is a table of all the colors you lot can add to a name
http://minecraft.gamepedia.com/Formatting_codes

Lawmaking Official Proper noun Technical Name Foreground Color Background Colour
R M B Hex R G B Hex
§0 Blackness blackness 0 0 0 000000 0 0 0 000000
§one Dark Blue dark_blue 0 0 170 0000AA 0 0 42 00002A
§two Dark Light-green dark_green 0 170 0 00AA00 0 42 0 002A00
§three Night Aqua dark_aqua 0 170 170 00AAAA 0 42 42 002A2A
§iv Nighttime Ruby dark_red 170 0 0 AA0000 42 0 0 2A0000
§v Dark Royal dark_purple 170 0 170 AA00AA 42 0 42 2A002A
§6 Aureate golden 255 170 0 FFAA00 42 42 0 2A2A00
§vii Gray gray 170 170 170 AAAAAA 42 42 42 2A2A2A
§viii Dark Gray dark_gray 85 85 85 555555 21 21 21 151515
§9 Blue blue 85 85 255 5555FF 21 21 63 15153F
§a Dark-green green 85 255 85 55FF55 21 63 21 153F15
§b Aqua aqua 85 255 255 55FFFF 21 63 63 153F3F
§c Red red 255 85 85 FF5555 63 21 21 3F1515
§d Low-cal Majestic light_purple 255 85 255 FF55FF 63 21 63 3F153F
§east Yellow yellow 255 255 85 FFFF55 63 63 21 3F3F15
§f White white 255 255 255 FFFFFF 63 63 63 3F3F3F

--

Permit'south go dorsum to our dragon egg drop and add a colored proper name to them!

/Dragon egg
ID=dragon_egg,amount=iii,NBTTag=(display=(Name="$9Eggs of Dragons")@luck=0

This full drib will drib iii dragon eggs and will be labeled "Eggs of Dragons" with the text color of bluish. The eggs volition typically driblet if the luck of the block is neutral or 0

More data on drops [Await through this to get a improve understanding on drops)
http://world wide web.minecraftascending.com/projects/lucky_block/documentation/2_drop_properties.html

===============================================================
#17 Test It
Repeat Pace #3 and come across if your drops work!

================================================================
#sixteen Debug it

If something fails, go look through the file that coincides with what failed (take a sure drop for example)

Make sure there are no typos and the drop is formatted correctly, one simple mistake volition brand the entire drop not work!
================================================

#16 The End
You are on your ain!
I have linked many resources below to help you on your quest to make the most amazing cake the world has ever seen!

Individual message me if yous take any questions!

Lucky Block Mod - http://www.minecraftforum.internet/forums/mapping-and-modding/minecraft-mods/1292247-lucky-block-modern-drops-items-spawns-mobs-structures

Color Codes- http://minecraft.gamepedia.com/Formatting_codes

Piskel - https://world wide web.piskelapp.com/

Enchanting Codes (Enchants) - http://world wide web.minecraftforum.net/forums/minecraft-discussion/artistic-style/365638-enchantment-id-list

Potion Codes (Potion furnishings) - http://minecraft.gamepedia.com/Status_effect

Lucky Cake Creeper - https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2624126-lucky-block-creeper-remastered-1-7-10-1-8-1-viii-9

Custom Heads - https://freshcoal.com/maincollection

Item name generator (helps you come up up with creative names) -http://world wide web.fantasynamegenerators.com/helmet-names.php

Lucky Cake Central (talk to lucky block creators straight) [​Recommended] - https://discord.gg/fspeeXC

Official Lucky Cake Documentation [​Recommended] - http://www.minecraftascending.com/projects/lucky_block/documentation/introduction.html

Delight consider giving this a diamond!

Thanks,
craftdiamonds

A major update was done!

- Cleaned up spelling errors
- Polished grammatical errors
- Worded things a piddling flake better
- Made it more than clear what kind of message I was trying to convey
- Replaced images with new ones and added some more
- Removed unnecessary text that might confuse the reader

DOWNLOAD HERE

How to Make a Giant Lucky Block in Minecraft TUTORIAL

Posted by: ettawheely.blogspot.com

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